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Reels

I have three trailers.
The first is a compilation trailer showcasing all of my work.
The second focuses specifically on the game itself.
The final trailer is a reel dedicated to 3D environment art.

BREAKDOWN:

1. Game: NOne

          This is a completed game developed as a graduation project using Unreal Engine. Set in 1920s America, every element of the environment was created to reflect the era. In addition to the game itself, a cinematic trailer was also produced.
          All modeling was done in low poly using Maya. A modular system was implemented, allowing a single object to generate a wide range of variations. Texturing was completed in Substance 3D Painter. After finishing the texturing process, the assets were imported into Unreal Engine and optimized, then used to create both the game and the cinematic trailer. The characters were created using MetaHuman. All in-game programming was implemented entirely using Blueprints. More Details.

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2. LG Wonderbox

          This was a team project consisting of two members, including myself. My teammate was responsible for pre-production work such as concept art, while I handled the overall production, including modeling, texturing, animation, lighting, and rendering. The total production period was approximately two months, and it was a new workflow utilizing an unfamiliar platform. More Details.


3. Rifle - M4A1

         This is a high-poly model of an M4A1 rifle, created with careful attention to small details.
         The modeling and rendering were done in Maya, and the texturing was completed in Substance 3D Painter.

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4. Colorful village

         This 3D environment was recreated based on reference images, with a strong focus on overall composition and clean polygon optimization.
         Modeling and rendering were done in Maya, while texturing was completed in Substance 3D Painter.

1. Main Reel

2. Game Reel (Coming Soon)

3. Environment Reel (Coming Soon)

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