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Making Player Roadmap with one character

  • Oct 3, 2025
  • 2 min read

Updated: 4 hours ago


1. Player Roadmap


During the early stages of development, I created a Gameplay Roadmap to define how players would navigate the world and experience the game's content.


Throughout this process, I did not want players to be restricted to a single linear path. Instead, I designed location-specific events throughout the town, allowing players to explore freely while still making meaningful progress.


No matter which area players choose to visit, they can discover story clues and collect important items needed to reach the final stage. Environmental storytelling and interactive elements were also designed to help players naturally infer where they should go next, encouraging exploration while maintaining a clear sense of progression.




Some buildings are locked and require a key to enter. In these cases, I designed the environment so that players would naturally encounter prominent landmarks before reaching the locked location, making them difficult to overlook. These areas provide important clues or the required key, ensuring that players can continue progressing while maintaining a sense of exploration and discovery.



In NOne, I designed the game so that the player is the only person remaining in the town. Since the project was developed entirely by me, I aimed to achieve the greatest possible impact within a limited scope and a manageable set of technical requirements.


However, I recognized that exploring a large town alone could eventually become repetitive. To address this, I implemented a series of flashback sequences throughout the environment. These moments help break up exploration, reinforce the atmosphere, and gradually advance the narrative by revealing fragments of the town's past.


Because the player is the sole remaining inhabitant, the central mystery of the story revolves around discovering what happened to everyone else and why the protagonist is alone. The town's atmosphere, environmental storytelling, and flashback events were carefully placed to support this mystery and guide players through the narrative while maintaining a sense of curiosity and suspense.


 
 
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